
- BGG rating
- 8.0
The Long Road: Action Cards
- 2 players
- 2022

2022
Rules assistance for The Long Road
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
The Long Road is a board game released in 2022 for 2 players. It was designed by Mark H. Walker and its main mechanics are Dice Rolling and Hexagon Grid.
Publisher's blurb: "This is 1985. This is World War III. But this is not your typical World War III. There are many accurate-to-the-underwear-brand World War III games to choose from, and the ones that I have played are quite good. This, however, is not one of them. Although The Long Road flirts with reality, it’s not ready to move in and live with it. This game has a twist. From the moment I designed World at War: Eisenbach Gap I envisioned a war that was something else, a war that was predicated by something other than oil or warm-water ports or ill-defined land grabs. A war instigated by powers without geographical affiliation, powers unknown to us. The agents of those powers might be nothing more than a special ops team of mysterious origin sent to assassinate a world leader, nothing more than a militia, ambushing foreigners raping their mother country; nothing other than normal. Then again, they might be other than normal, or—by definition—paranormal. So that is the twist, a wargame with paranormal elements. Make no mistake, I’ve strived to make this an accessible, yet accurate wargame. Included is everything from advanced sights, multi-spectral smoke, artillery-delivered minefields, to electronic counter measures, anti-tank guided missiles, attack helicopters and the man-portable, air defense systems required to bring them down. You’ll command the weapons of the time; Abrams tanks, T-80 tanks, M60A3, T-64B, and Sheridan tanks. Bradleys, M-113s, BMPs, infantry, spetsnaz, and more. But of course, war isn’t won by equipment; war is won by soldiers. In The Long Road soldiers’ training and morale is integral to the game, integral to combat resolution. But even more important than the rank and file grunts are the heroes. The men and woman who can - turn the tide of battle. We’ve included them too. People like Mike Hudson, Colonel Adrik Aleksandrov Shabalin, tank commander Sergeant Matt Dahl, and Commissar Colonel Elena Petrova. Heroic humans, but humans nonetheless. But there is something more. Somethings that are not "humans nonetheless." Demons that summon electrical storms, rendering advanced weaponry nearly useless, Lycan clans that fight with assault rifles, RPDs, and RPGs, as well as the fang and claw of their elders. A witch with an agenda, plus the powerful spells to make it happen, and of course, Katarina Ubirek; an amoral Romanian vampire worth dozens of inexperienced soldiers in combat. You know those things that you have read about, watched in movies, heard about on horror podcasts? Well, in The Long Road they are real. But not every scenario contains nightmares. Sometimes you’ll fight with/against/in spite of these paranormal beings, yet often your battle will be about nothing more than depleted uranium rounds, reactive armor, maneuver, and massed fires. In fact, we include a separate scenario book in the game titled Long Road Tactics that includes nothing but historical, for lack of a better word, scenarios. So that is The Long Road; part military horror, part authentic recreation of World War III, but all fun. We hope you enjoy it. Coming to Kickstarter soon!" Each copy of The Long Road includes. · 5 sheets of thick (2mm thick), large (1" square, large) counters. · 3 MOUNTED 17” x 22” map geomorphic boards. Not paper, not stiff cardboard, but rather 2mm-thick, wrapped and backed mounted game boards.5 sheets of thick (2mm thick), large (1" square, large) counters. · 27 full-color Action Cards. The game isn't card driven; it's card assisted. · Full-color rules. · 4 Player Aid Cards. · 5 ten-sided dice for resolving combat. · A quarter ton of scenarios.
The Long Road supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The Long Road has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Long Road belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Long Road are: Mark H. Walker. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Long Road as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.