The Manhattan Project 2: Minutes to Midnight
BGG rank
BGG #3,421
BGG rating
7.2

The Manhattan Project 2: Minutes to Midnight

2018

Rules assistance for The Manhattan Project 2: Minutes to Midnight

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90–150 min
  • 13+
  • Complexity 3.6/5

For 2 players

Rules assistant for The Manhattan Project 2: Minutes to Midnight

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Manhattan Project 2: Minutes to Midnight is a board game released in 2018 for 2–5 players, 90–150 minutes per game, and ages 13 and up. It was designed by Brandon Tibbetts and its main mechanics are Hand Management, Take That, and Income.

Expansions

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About the game

20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles. Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories: - Strategic Bombers - Ballistic Submarines - ICBMs - Short-range missiles deployed to third world nations In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them. The game ends after all of the scoring events have been completed. The player with the most points is the winner. To help along the way, you will recruit 4 different kinds of workers: - Laborers, which operate your buildings - Spies, which operate your opponents' buildings for your gain - Politicians, which produce tax revenue and gain control over third world nations - Generals, which deploy your bombers, subs, and overseas missiles You will also construct and operate 6 different kinds of buildings: - Factories, which produce submarines and aircraft - Research Facilities, which allow you to improve your position in 5 different technology tracks - Reactors, which produce nukes - Silos, which are armed with ICBMs - Test Sites, which allow you to detonate nukes in your own territory for points - ABM Launchers, which earn defensive bonuses against various threats Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

Questions and answers

The Manhattan Project 2: Minutes to Midnight supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.