The Manhattan Project: Nations Expansion
BGG rating
7.4

Expansion for The Manhattan Project

The Manhattan Project: Nations Expansion

2012

Rules assistance for The Manhattan Project: Nations Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 12+
  • Complexity 2.5/5

Rules assistant for The Manhattan Project: Nations Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Manhattan Project: Nations Expansion is an expansion for The Manhattan Project released in 2012 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Brandon Tibbetts and its main mechanics are Variable Player Powers, Take That, and Open Drafting.

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About the game

The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation (Britain, China, France, Germany, Japan, Soviet Union or USA) in the race to build the bomb! Each card is essentially a "building" that is immune to Air Strikes and Espionage. This allows each nation to have its own unique ability throughout the game.

Questions and answers

The Manhattan Project: Nations Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.