
- BGG rank
- BGG #3,421
- BGG rating
- 7.2
The Manhattan Project 2: Minutes to Midnight
- 2–5 players
- 90–150 min
- Complexity 3.6/5
- 2018

Rules assistance for The Manhattan Project: Nations Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Manhattan Project: Nations Expansion is an expansion for The Manhattan Project released in 2012 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Brandon Tibbetts and its main mechanics are Variable Player Powers, Take That, and Open Drafting.
The 7-card Nations Expansion for The Manhattan Project allows each player to play the role of a real-world nation (Britain, China, France, Germany, Japan, Soviet Union or USA) in the race to build the bomb! Each card is essentially a "building" that is immune to Air Strikes and Espionage. This allows each nation to have its own unique ability throughout the game.
The Manhattan Project: Nations Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Manhattan Project: Nations Expansion is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Manhattan Project: Nations Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Manhattan Project: Nations Expansion has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Manhattan Project: Nations Expansion belongs to these categories: Economic, Negotiation, and World War II. Its main mechanics are Variable Player Powers, Take That, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Manhattan Project: Nations Expansion are: Brandon Tibbetts. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Manhattan Project: Nations Expansion as an expansion for The Manhattan Project. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Manhattan Project to use it. Check that your edition of The Manhattan Project is compatible, as some expansions were revised between editions.