The Moscow Option: Guderian's Gambit
BGG rank
BGG #23,727
BGG rating
6.3

The Moscow Option: Guderian's Gambit

1996

Rules assistance for The Moscow Option: Guderian's Gambit

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 2.3/5

Rules assistant for The Moscow Option: Guderian's Gambit

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Moscow Option: Guderian's Gambit is a board game released in 1996 for 2 players and ages 12 and up. It was designed by Ty Bomba and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

(from the introduction:) The Moscow Option: Guderian's Gambit is a simulation of the fighting that could have taken place between Smolensk and Moscow during the first half of August 1941 if Hitler had decided to concentrate his eastern armies' supply in order to allow the mechanized forces of Army Group Center to make the 150 miles to the Soviet capital city. Historically, of course, the German dictator chose instead to halt the AGC, temporarily de-emphasizing Moscow as a target while diverting his forces' strength on the front's northern and southern sectors. Here we assume he chose instead to reorganize the mobile divisions of Panzer Groups 2 and 3 and ad hoc Panzer Army Guderian, putting that general in charge of a daring effort to take Moscow, thereby winning the war by plunging the entire Soviet Union into strategic paralysis. This is a two-player, operational-level, alternative history wargame of low complexity. In it, the German player controls all Panzer Army Guderian units and is opposed by the Soviet player who controls all the Red Army units. The situation is inescapably such that the German player controls the strategic initiative and sets the overall tempo of play. We therefore recommend opponents who share a particularly competitive relationship should play a series of matches, switching sides each time, before deciding who between them owns bragging rights to the game. 1 hex : 9 miles GT : 1 day Units : divisions and brigades (3000-12000 men and/or about 50 to 180 armored vehicles)

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • XTR Corp

Questions and answers

The Moscow Option: Guderian's Gambit supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.