
- BGG rank
- BGG #10,936
- BGG rating
- 7.5
Fear God & Dread Nought
- 2–3 players
- 360 min
- Complexity 4.3/5
- 2001

1998
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #14
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 is a board game expansion released in 1998 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, Mal Wright, Michael Harris, and Gregory Kuntz and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #14 was published in April of 1998. Table of contents: CaS Scenario: Gunboat Diplomacy British Bangor Minesweepers in Japanese Service New Japanese Ship Class (Osumi LST) Indian Navy Tries to Stay Afloat A Little Test The U.S. Postwar Destroyer Fleet STANAVFORLANT Makeup The Ocean Sensor: SOSUS Sonar Operator Proficiency Harpoon AAM Rules Clarification Running a CaS PBEM Game Simplified Tactical Torpedo Rules for CaS Modified Critical Hit Rules Add Salt to Your Game Book Review: The Essex Class Carriers by Andrew Faltum Form 20: German He 177 Greif Form 20: U.S. FM-1 Airacuda Form 10: French Dunkerque BB Form 10: French Suffren CA Form 10: Indian Delhi DDG Form 10: Spanish F100 FFG Form 20: U.S. F-14D “Bombcat” Form 20: Israeli F-15I Ra’am
The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 are: Larry Bond, Chris Carlson, Mal Wright, Michael Harris, and Gregory Kuntz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.