The Naval SITREP: The Journal of Naval Miniatures Wargaming #14
BGG rating
8.0

The Naval SITREP: The Journal of Naval Miniatures Wargaming #14

1998

Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #14

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 12+

Rules assistant for The Naval SITREP: The Journal of Naval Miniatures Wargaming #14

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 is a board game expansion released in 1998 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, Mal Wright, Michael Harris, and Gregory Kuntz and its main mechanics are Dice Rolling.

Similar games

About the game

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #14 was published in April of 1998. Table of contents: CaS Scenario: Gunboat Diplomacy British Bangor Minesweepers in Japanese Service New Japanese Ship Class (Osumi LST) Indian Navy Tries to Stay Afloat A Little Test The U.S. Postwar Destroyer Fleet STANAVFORLANT Makeup The Ocean Sensor: SOSUS Sonar Operator Proficiency Harpoon AAM Rules Clarification Running a CaS PBEM Game Simplified Tactical Torpedo Rules for CaS Modified Critical Hit Rules Add Salt to Your Game Book Review: The Essex Class Carriers by Andrew Faltum Form 20: German He 177 Greif Form 20: U.S. FM-1 Airacuda Form 10: French Dunkerque BB Form 10: French Suffren CA Form 10: Indian Delhi DDG Form 10: Spanish F100 FFG Form 20: U.S. F-14D “Bombcat” Form 20: Israeli F-15I Ra’am

Questions and answers

The Naval SITREP: The Journal of Naval Miniatures Wargaming #14 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.