The Naval SITREP: The Journal of Naval Miniatures Wargaming #18
BGG rating
8.0

The Naval SITREP: The Journal of Naval Miniatures Wargaming #18

2000

Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #18

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 12+

Rules assistant for The Naval SITREP: The Journal of Naval Miniatures Wargaming #18

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 is a board game expansion released in 2000 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Ed Kettler, Michael Harris, Terry Sofian, and Peter Grining and its main mechanics are Dice Rolling.

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About the game

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #18 was published in April of 2000. Table of contents: CaS Scenario: Midway Cruiser Action Harpoon Aircraft Gun Attack Strengths, Revised Ship Camouflage Resources The Quiet Fleet (U.S. Maritime Prepositioning Ships) Shimushu Followup Mythbreaking Photo Intelligence Websites Rules for Advanced Helmet-Mounted Sights Aircraft Endurance Correction in CaS SAMs as SSMs: Correction? Storing Your Ship Miniatures Asian Navies Update Japanese WW II Cruisers Revisited, Part 2 Bumper Boats in the Western Sea Optional Visibility Rules for CaS Book Reviews: Sidewinder, by Ron Westrum Book Review: The Yard, by Michael S. Sanders Form 10: Swedish Västergötland Sub Form 10: Russian Project 677 Lada Sub Form 20: US F/A-18C/D Hornet 30 Form 20: US F/A-18E/F Hornet 31

Questions and answers

The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.