
- BGG rank
- BGG #10,936
- BGG rating
- 7.5
Fear God & Dread Nought
- 2–3 players
- 360 min
- Complexity 4.3/5
- 2001

2000
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #18
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 is a board game expansion released in 2000 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Ed Kettler, Michael Harris, Terry Sofian, and Peter Grining and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #18 was published in April of 2000. Table of contents: CaS Scenario: Midway Cruiser Action Harpoon Aircraft Gun Attack Strengths, Revised Ship Camouflage Resources The Quiet Fleet (U.S. Maritime Prepositioning Ships) Shimushu Followup Mythbreaking Photo Intelligence Websites Rules for Advanced Helmet-Mounted Sights Aircraft Endurance Correction in CaS SAMs as SSMs: Correction? Storing Your Ship Miniatures Asian Navies Update Japanese WW II Cruisers Revisited, Part 2 Bumper Boats in the Western Sea Optional Visibility Rules for CaS Book Reviews: Sidewinder, by Ron Westrum Book Review: The Yard, by Michael S. Sanders Form 10: Swedish Västergötland Sub Form 10: Russian Project 677 Lada Sub Form 20: US F/A-18C/D Hornet 30 Form 20: US F/A-18E/F Hornet 31
The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 are: Larry Bond, Ed Kettler, Michael Harris, Terry Sofian, and Peter Grining. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #18 as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.