The Naval SITREP: The Journal of Naval Miniatures Wargaming #27
BGG rating
8.0

The Naval SITREP: The Journal of Naval Miniatures Wargaming #27

2004

Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #27

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 12+

Rules assistant for The Naval SITREP: The Journal of Naval Miniatures Wargaming #27

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 is a board game expansion released in 2004 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, and Christoph Kluxen and its main mechanics are Dice Rolling.

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About the game

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #27 was published in October of 2004. Table of contents: Harpoon Scenario: Taiwan Tripwire Annex A - Ships for Taiwan Tripwire An Imaginary Aircraft - Unfortunately From “400 tonners” to “Flush Deckers” New Chinese Ship Classes FG&DN Scenario: The First Balkan War Annexes A & C1 for the First Balkan War Q&A - Italian Gunnery in WW II Malvinas Follow-up CaS Scenario: A Slight Misunderstanding Annex A - Ships for A Slight Misunderstanding Harpoon Scenario: Hormuz Station Semper Paratus - US Coast Guard Operations in Vietnam 1960 - 75 Annexes for the USCG 1960 - 75 New Trilogy Annex Designations Automating Sonar Detection in Harpoon4 Simplified Torpedo Rules in CaS - A Refinement Q&A - Unexploded Bombs Q&A - Kamikazes in Harpoon Computer Harpoon Update from AGS Book Review: German Air-Dropped Weapons to 1945

Questions and answers

The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.