
- BGG rank
- BGG #9,492
- BGG rating
- 7.4
Harpoon 4: Modern Tactical Naval Warfare
- 2–8 players
- 150 min
- Complexity 4.4/5
- 1997

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2004
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #27
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2004 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, and Christoph Kluxen and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #27 was published in October of 2004. Table of contents: Harpoon Scenario: Taiwan Tripwire Annex A - Ships for Taiwan Tripwire An Imaginary Aircraft - Unfortunately From “400 tonners” to “Flush Deckers” New Chinese Ship Classes FG&DN Scenario: The First Balkan War Annexes A & C1 for the First Balkan War Q&A - Italian Gunnery in WW II Malvinas Follow-up CaS Scenario: A Slight Misunderstanding Annex A - Ships for A Slight Misunderstanding Harpoon Scenario: Hormuz Station Semper Paratus - US Coast Guard Operations in Vietnam 1960 - 75 Annexes for the USCG 1960 - 75 New Trilogy Annex Designations Automating Sonar Detection in Harpoon4 Simplified Torpedo Rules in CaS - A Refinement Q&A - Unexploded Bombs Q&A - Kamikazes in Harpoon Computer Harpoon Update from AGS Book Review: German Air-Dropped Weapons to 1945
The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 are: Larry Bond, Chris Carlson, and Christoph Kluxen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #27 as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.