
- BGG rank
- BGG #9,492
- BGG rating
- 7.4
Harpoon 4: Modern Tactical Naval Warfare
- 2–8 players
- 150 min
- Complexity 4.4/5
- 1997

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2005
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #28
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2005 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond and Chris Carlson and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #28 was published in April of 2005. Table of contents: WW II Database for Harpoon II and III CaS Scenario: The Admirals Act (Leyte Gulf Alternatives) New GHQ WW II 1/2400 Releases India-Russia Sub Deal (Nerpa leased) Sankt Peterburg Launched USS San Francisco Accident HMCS Chicoutimi Fire Designing Sovremennyy A New Russian Naval SAM (Uragan/Shtil) German Ammo Expenditure in CaS The US Navy Christens Sea Fighter Russian Naval Fighters FG&DN Scenario: Odds & Sods New US Aircraft Variants (EA-18G, A-10C) Japanese Ships for FG&DN New JMSDF Ships New Canadian Helicopters (CH-148, CH-149) Q&A – FG&DN Sub Dive Times Diesel Sniffers in CaS & Harpoon Underwater Damage in the Admiralty Trilogy System Harpoon4 Rule Change: Early AAMs The Not-So-Mighty Mouse (Air-to-air rockets) Harpoon4.1 Rule Correction: Aircraft Endurance Book Review: Castles of Steel Book Review: Iran-Iraq War in the Air 1980-88
The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 are: Larry Bond and Chris Carlson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #28 as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.