
- BGG rank
- BGG #9,107
- BGG rating
- 6.5
Harpoon (Third Edition)
- 2 players
- 180 min
- Complexity 4.0/5
- 1987

2008
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #35
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 is a board game expansion released in 2008 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Jay Wissmann, and Paul French (II) and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #35 was published in October of 2008. Table of contents: Harpoon Scenario: Taiwan Skirmish Merchant Ships for Taiwan Skirmish Ships & Aircraft for Taiwan Skirmish Operation Stonewall - Blockade Runners in the Bay of Biscay in 1943 The Royal Norwegian Navy in Exile 1940 - 45 CaS Scenario: Exercise Rhine - With a Twist Form 10s for Bismarck & Prince of Wales FG&DN Scenario: Send the Spahis to the Bottom! New Zealand’s New Non-’Gator (Canterbury class AX) Blip Enhancers? Never Mind New 1/2400 Releases from GHQ Book Review: Iowa Class Battleships and Alaska Class Large Cruisers Conversion Projects 1942 - 1964 Book Review: British Destroyers & Frigates Book Review: Naval Firepower Book Review: Battle Line
The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 are: Larry Bond, Jay Wissmann, and Paul French (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #35 as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.