
- BGG rank
- BGG #10,936
- BGG rating
- 7.5
Fear God & Dread Nought
- 2–3 players
- 360 min
- Complexity 4.3/5
- 2001

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2022
Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #62
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #62 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2022 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Larry Bond, Chris Carlson, Michael Harris, and Paul French (II) and its main mechanics are Dice Rolling.
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #62 was published in April of 2022. Table of contents: Features Harpoon Scenario: Hunt for a Queen The Helge Ingstad / Sola TS Collision: An Analysis Søværnet -The Danish Navy in WW II Naming Chinese Warships CaS Scenario: Operation Tunnel - The Charybdis Action DoB Scenario: The Lüders Affair Ships and Aircraft of the Ukrainian Navy and Air Force Annexes C1, D1, D2a, and H2 for Ukraine Rule Changes and Corrections Harpoon Q&A: SAMs Against Passing Aircraft Small Rule Change in DoB Product Updates Scoutbush Publications Book Reviews French Warships in the Age of Steam 1859 - 1914, by Stephen Roberts French Armored Cruisers 1887-1932, by John Jordan and Philippe Caresse Modern Taiwanese Air Power, The Republic of China Air Force Today by Roy Choo and Peter Ho Modern South Korean Air Power, The Republic of Korea Air Force Today by Robin Polderman
The Naval SITREP: The Journal of Naval Miniatures Wargaming #62 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Naval SITREP: The Journal of Naval Miniatures Wargaming #62 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #62 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Naval SITREP: The Journal of Naval Miniatures Wargaming #62 belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Naval SITREP: The Journal of Naval Miniatures Wargaming #62 are: Larry Bond, Chris Carlson, Michael Harris, and Paul French (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Naval SITREP: The Journal of Naval Miniatures Wargaming #62 as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.