The Peiper Dream
BGG rating
6.6

Expansion for The Bagged Peiper

The Peiper Dream

2011

Rules assistance for The Peiper Dream

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • Complexity 2.0/5

Rules assistant for The Peiper Dream

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Peiper Dream is an expansion for The Bagged Peiper released in 2011 for 2 players and 60 minutes per game. It was designed by Paul Rohrbaugh and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

From the Introduction: Players can link all four of the Peiper Pocket Battle Games to form The Peiper Dream and play a "Grand" (using the term very loosely here!) Campaign that simulates the entire series of battles with KG Peiper during the Ardennes Offensive. The Campaign Game will also require the use of one six-sided die (not included) to adjudicate certain game outcomes. There can be up to 20 turns (run through the card deck up to 20 times) in the Campaign Game. Contents: Campaign Game and Optional Rules Game Turn Record Track Sheet of 40 die-cut counters Paying the Peiper A Dash of Peiper The Bagged Peiper Just a Peiper Dream? See the Web Links below for a download of the rules and Turn Record Track.

Questions and answers

The Peiper Dream supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.