The Raven: Rome's Secret Weapon
BGG rating
7.6

Expansion for War Galley: Naval Warfare in the Ancient World

The Raven: Rome's Secret Weapon

2000

Rules assistance for The Raven: Rome's Secret Weapon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 12+
  • Complexity 2.0/5

Rules assistant for The Raven: Rome's Secret Weapon

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Raven: Rome's Secret Weapon is an expansion for War Galley: Naval Warfare in the Ancient World released in 2000 for 1–2 players and ages 12 and up. It was designed by Dan Fournie and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

An expansion module for War Galley: Naval Warfare in the Ancient World, this expansion module came in RBM/GMT's C3i Magazine, issue #11. These battles show the introduction of the Raven or Corvus, a movable boarding ramp, that changed the balance of power in the Mediterranean. Mylae, 260 B.C. Tyndaris, 257 B.C.

Designers

Publishers

  • GMT Games
  • RBM Studio

Questions and answers

The Raven: Rome's Secret Weapon supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.