
- BGG rank
- BGG #3,103
- BGG rating
- 7.6
The Red Dragon Inn 5: The Character Trove
- 2–4 players
- 30–60 min
- Complexity 2.1/5
- 2015

2017
Rules assistance for The Red Dragon Inn 6: Villains
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Red Dragon Inn 6: Villains is a board game released in 2017 for 2–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Jeff Morrow and Sam Waller and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Description from the publisher: You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths, the Undercity’s counterpart to The Red Dragon Inn. And wouldn’t you know it, your wicked “arch-colleagues” have had the same idea! Drink, gamble and roughhouse with your frenemies. Just remember to keep an eye on your gold, because your tablemates will be trying to take it from you, and if you run out, you’ll be spending the night wandering the dungeon. Oh… and try not to get too beaten up or drunk, because these cutthroats won’t hesitate to keep the party going without you – after looting your body for gold, of course! This standalone game is fully compatible with all other Red Dragon Inn expansions. In addition, it includes rules and components for the following game mode variants: • Dungeon Events: The new Dungeon Event Deck adds zany new events that’ll be sure to spice up your time at the tavern, or kill you all trying! • Boss Battle: Choose a villain, ramp up their power level with Boss cards, then play in this ruthless all-versus-one mode! • Team Games: In addition to Boss Battle, this game includes rules for other team variants, including Two-Headed Dragon and Leaders and Lackeys. Daareka the Mindbreaker Daareka earned her title by breaking the minds of “lesser creatures” – her term for “everyone other than me”. She insists that you are having a good time, even though you’ve been buying all of her drinks and haven’t won a hand of cards yet. And anyway, it was your idea to come down to the tavern tonight… wasn’t it? The Bad: This femme fatale makes sure you make all the right choices in life. The Worse: She’s the one making the decisions for you. Baron von Vlazlo Vlazlo is an ancient vampire – a super-strong sanguinary shapeshifter. However, he also has a quick wit and jovial nature which make him the enthralling unlife of the party! Avoid his amiable charm, or you could find yourself down a pint or two! The Bad: He’s not looking for a pint of ale. The Worse: “Don’t vorry. It’s joost a nibble.” Amundyr the Cursed Amundyr’s mummifying curse of undeath came from a desperate – but successful – effort to defend the ancient world from an endless stream of demons and dragons. These days, she takes on the far more mundane task of defending her tomb’s treasures from an endless stream of pesky adventurers. The Bad: Her pet scarabs help her take care of those greedy dungeon-delvers. The Worse: Those scarabs can give you a bad case of mummy rot. Torglesnarf Duncleton, First of His Name The self-proclaimed “King of All Goblins”, Torglesnarf has reigned over his relatively minor brood-clan with the ironclad fists of the minions he pays liberally to make sure that nobody else more qualified takes his throne. The Bad: Torglesnarf isn’t particularly intimidating or powerful. The Worse: He is, however, clever enough to hire thugs who are! You Get: 4 new character decks Special Boss Battle cards for each character Vlazlo’s form decks Oversize Dungeon Event deck, Fortitude and Alcohol Content markers, Gold pieces and other tokens Includes player mats and deck dividers that are compatible with The Red Dragon Inn 5: The Character Trove!
The Red Dragon Inn 6: Villains supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Red Dragon Inn 6: Villains is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Red Dragon Inn 6: Villains for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Red Dragon Inn 6: Villains has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Red Dragon Inn 6: Villains belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Red Dragon Inn 6: Villains are: Jeff Morrow and Sam Waller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Red Dragon Inn 6: Villains as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.