
- BGG rank
- BGG #25,332
- BGG rating
- 5.9
Mafia
- 3–5 players
- 60–120 min
- Complexity 1.8/5
- 1981

1981
Rules assistance for The Roaring 20's
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Roaring 20's is a board game released in 1981 for 3–6 players, 60–180 minutes per game, and ages 12 and up. Its main mechanics are Take That, Track Movement, and Dice Rolling.
Roaring 20's is an exciting, fast-paced game where players seek victory by accumulating the most wealth. Each mobster player receives money from his speakeasy and attempts to pull big jobs, hijack other players' loot and send out "hit men" to even up old scores. As the police commissioner, players have to stop crime as thrilling high speed chases find mobsters using second cars to run through police road blocks and "choppers" to knock police cars out of the chase. Or, the police commissioner can turn "crooked" and take bribes and make deals with the mobster players.
The Roaring 20's supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Roaring 20's is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Roaring 20's for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Roaring 20's has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Roaring 20's belongs to these categories: Economic and Mafia. Its main mechanics are Take That, Track Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The Roaring 20's as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.