The Royal Navy
BGG rank
BGG #11,996
BGG rating
7.4

The Royal Navy

1984

Rules assistance for The Royal Navy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 120 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for The Royal Navy

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Royal Navy is a board game released in 1984 for 2–3 players, 120 minutes per game, and ages 12 and up. It was designed by Jack Greene and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Follow-up to Iron Bottom Sound. The Royal Navy in action against Germany & Italy in WWI & II. Also has US, French & Soviet ships. Surface ship only. Hex and counter, but lots of tables and status sheets so it has a miniatures feel. Each hex represents 600 yards for night actions and 1500 yards for daylight actions. Each turn represents 3 minutes of real time for night actions and 7.5 minutes for day battles. The game scale is not a straight doubling of the scale because, on the average, friendly ships tend to sail closer to each other at night and further apart during daylight.

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Quarterdeck Games

Questions and answers

The Royal Navy supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.