
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Expansion for The Sixth Realm
Rules assistance for The Sixth Realm: Echoes of the Cavern
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Sixth Realm: Echoes of the Cavern is an expansion for The Sixth Realm.
The ancient curse stirs deep below the Sixth Realm. As the poisonous fog returns, the six races unite once more to uncover the source of the curse and break it. Their research led them to a vast underground cavern, and inside they discovered the ancient runes that both detail the curse, and the way to dispel it. Each section of the curse board is paired with a certain Envoy and Seal type. As those elements are gathered by players, the cursed enegy at the center of the board spreads to their regions, giving scoring penalties to affected players. The Prophecies of the cavern are visions of the future as seen detailed in the ancient sigils. When a player satisfies the condition of a Prophecy, they will be able to remove curse tokens from the inscriptions, limiting the spread of the curse and earning victory points for their heroic deed. Desperate times call for desperate measures. Queen Tabitha realizes that this is a time to call in the experts with Royal Summons to save this new realm. These allow players to gain several envoys at once, giving them more control over the colors they take. These Royal Summons will then need to be paid off, before another one can be issued.
The Sixth Realm: Echoes of the Cavern belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed The Sixth Realm: Echoes of the Cavern and want something comparable for your next game night.
The catalogue lists The Sixth Realm: Echoes of the Cavern as an expansion for The Sixth Realm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Sixth Realm to use it. Check that your edition of The Sixth Realm is compatible, as some expansions were revised between editions.