
- BGG rank
- BGG #552
- BGG rating
- 7.5
Black Orchestra
- 1–5 players
- 90 min
- Complexity 2.4/5
- 2016

Rules assistance for The Stygian Society: The Tower Laboratory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Stygian Society: The Tower Laboratory is an expansion for The Stygian Society released in 2020 for 1–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Philip duBarry and its main mechanics are Variable Player Powers, Memory, and Cooperative Game.
The Tower Laboratory takes place in America during the early part of the 20th century. Four new heroes include the psychic, mechanic, electrical engineer, and chemist. Each has a new accompanying set of skills! This expansion also includes two new mini-bosses, two new bosses (including the mad scientist), a bunch of new enemies, and lots more treasure! Contents: 4 hero mats 28 hero skill cards 10 purple cubes 1 cardboard hero party marker standee 2 boss mats 2 mini-boss maps 5 lower room cards 5 upper room cards 12 enemies 8 lower treasure cards 8 upper treasure cards The Tower Laboratory short story by Elaine Cunningham Kickstarter-exclusive mid-boss (Sand Golem) Kickstarter-exclusive main boss (Ghost in the Machine)
The Stygian Society: The Tower Laboratory supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Stygian Society: The Tower Laboratory is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Stygian Society: The Tower Laboratory for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Stygian Society: The Tower Laboratory belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Memory, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Stygian Society: The Tower Laboratory are: Philip duBarry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Stygian Society: The Tower Laboratory as an expansion for The Stygian Society. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Stygian Society to use it. Check that your edition of The Stygian Society is compatible, as some expansions were revised between editions.