The Three Block War: an Ambush Alley Mini-Campaign
BGG rating
7.5

Expansion for Ambush Alley! A Game of Modern Urban Combat

The Three Block War: an Ambush Alley Mini-Campaign

2008

Rules assistance for The Three Block War: an Ambush Alley Mini-Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60 min

Rules assistant for The Three Block War: an Ambush Alley Mini-Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Three Block War: an Ambush Alley Mini-Campaign is an expansion for Ambush Alley! A Game of Modern Urban Combat released in 2008 for 1–2 players and 60 minutes per game. It was designed by Shawn Carpenter and its main mechanics are Dice Rolling.

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About the game

The Three Block War is an Ambush Alley Mini-Campaign pack containing three interlocking scenarios. The outcome of each scenario determines what forces the Regular player will have available in the next. The scenarios may also be played stand-alone if desired. Set in a fictional city, The Three Block War contains a generic Regular force that could be drawn from nearly any that might find itself involved in an asymmetrical war. The setting is also generic enough that the campaign could easily be transplanted to any geographical locale with no more adjustment than changing a few place names. Although written for Ambush Alley, these scenarios could easily be used for any contemporary skirmish game. The Three Block War contains all the information and special rules necessary for play, along with Ambush Alley’s signature photographic board examples. Expands: Ambush Alley! A Game of Modern Urban Combat

Mechanics

Publishers

  • Ambush Alley Games

Questions and answers

The Three Block War: an Ambush Alley Mini-Campaign supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.