
- BGG rank
- BGG #10,250
- BGG rating
- 7.5
Force on Force: Modern Wargaming Rules
- 2 players
- 60 min
- Complexity 3.1/5
- 2009

Expansion for Ambush Alley! A Game of Modern Urban Combat
2008
Rules assistance for The Three Block War: an Ambush Alley Mini-Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Three Block War: an Ambush Alley Mini-Campaign is an expansion for Ambush Alley! A Game of Modern Urban Combat released in 2008 for 1–2 players and 60 minutes per game. It was designed by Shawn Carpenter and its main mechanics are Dice Rolling.
The Three Block War is an Ambush Alley Mini-Campaign pack containing three interlocking scenarios. The outcome of each scenario determines what forces the Regular player will have available in the next. The scenarios may also be played stand-alone if desired. Set in a fictional city, The Three Block War contains a generic Regular force that could be drawn from nearly any that might find itself involved in an asymmetrical war. The setting is also generic enough that the campaign could easily be transplanted to any geographical locale with no more adjustment than changing a few place names. Although written for Ambush Alley, these scenarios could easily be used for any contemporary skirmish game. The Three Block War contains all the information and special rules necessary for play, along with Ambush Alley’s signature photographic board examples. Expands: Ambush Alley! A Game of Modern Urban Combat
The Three Block War: an Ambush Alley Mini-Campaign supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Three Block War: an Ambush Alley Mini-Campaign is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Three Block War: an Ambush Alley Mini-Campaign belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Three Block War: an Ambush Alley Mini-Campaign are: Shawn Carpenter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Three Block War: an Ambush Alley Mini-Campaign as an expansion for Ambush Alley! A Game of Modern Urban Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ambush Alley! A Game of Modern Urban Combat to use it. Check that your edition of Ambush Alley! A Game of Modern Urban Combat is compatible, as some expansions were revised between editions.