The Tick: Hip Deep in Evil!
BGG rank
BGG #29,695
BGG rating
4.9

The Tick: Hip Deep in Evil!

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Rules assistance for The Tick: Hip Deep in Evil!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 7+
  • Complexity 1.3/5

Rules assistant for The Tick: Hip Deep in Evil!

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Answers come from the official rulebook, with the page to check.

The Tick: Hip Deep in Evil! is a board game released in 1996 for 2–4 players, 60 minutes per game, and ages 7 and up. Its main mechanics are Roll / Spin and Move.

Similar games

About the game

This is a roll and move game based on the cartoon version of The Tick. Many good and bad guys are represented from Arthur to Chairface Chippendale, El Seed, Dinosaur Neil, etc. You move around the board collecting good and bad guy tokens. You also battle bad guys using a unique battle resolution for each of the four bad guys. The game ends with a final battle in which players wager tokens in an attempt to better their situation. Scoring is unusual and can really change who wins in a random way. Each player draws a card a random that awards different points for each token. Each player adds up their score and the high score wins.

Publishers

  • Pressman Toy Corp.

Questions and answers

The Tick: Hip Deep in Evil! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.