
- BGG rank
- BGG #12,159
- BGG rating
- 8.0
Muskets & Tomahawks: Skirmishes in North America during the 18th century
- 2–4 players
- 45 min
- Complexity 1.8/5
- 2012

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
2013
Rules assistance for The War of 1812: A Campaign Guide for Sharp Practice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The War of 1812: A Campaign Guide for Sharp Practice is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Mike Hobbs and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
This Guide to the War of 1812 for Sharp Practice is includes a guide to the history of the war, a comprehensive over-view of the forces involved from Britain, Canada, the United States and the First Nation Indian forces. Their organisation structures and a wide range of Army Lists and full Force Rosters cover the vast majority of troop types for this interesting and varied conflict. In addition, the author, Mike Hobbs, has followed the exploits of the 41st Regiment of Foot and produced seven scenarios to cover the period 1812 to 1814. —description from the publisher
The War of 1812: A Campaign Guide for Sharp Practice supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The War of 1812: A Campaign Guide for Sharp Practice is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The War of 1812: A Campaign Guide for Sharp Practice for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The War of 1812: A Campaign Guide for Sharp Practice belongs to these categories: Wargame, Napoleonic, and Miniatures. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The War of 1812: A Campaign Guide for Sharp Practice are: Mike Hobbs. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The War of 1812: A Campaign Guide for Sharp Practice as an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 to use it. Check that your edition of Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 is compatible, as some expansions were revised between editions.