The War of 1812: A Campaign Guide for Sharp Practice
BGG rating
6.0

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

The War of 1812: A Campaign Guide for Sharp Practice

2013

Rules assistance for The War of 1812: A Campaign Guide for Sharp Practice

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for The War of 1812: A Campaign Guide for Sharp Practice

What would you like to know?

Answers come from the official rulebook, with the page to check.

The War of 1812: A Campaign Guide for Sharp Practice is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2013 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Mike Hobbs and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

This Guide to the War of 1812 for Sharp Practice is includes a guide to the history of the war, a comprehensive over-view of the forces involved from Britain, Canada, the United States and the First Nation Indian forces. Their organisation structures and a wide range of Army Lists and full Force Rosters cover the vast majority of troop types for this interesting and varied conflict. In addition, the author, Mike Hobbs, has followed the exploits of the 41st Regiment of Foot and produced seven scenarios to cover the period 1812 to 1814. —description from the publisher

Questions and answers

The War of 1812: A Campaign Guide for Sharp Practice supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.