
- BGG rank
- BGG #11,238
- BGG rating
- 7.7
The Italian Front: 1915-1918
- 2 players
- 360 min
- Complexity 2.9/5
- 2003

2004
Rules assistance for The Western Front: 1914 to 1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Western Front: 1914 to 1918 is a board game released in 2004 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by David Schroeder and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Six Separate Scenarios PLUS Campaign Game PLUS Links to Other Games of the Series. August 1914 - The Schlieffen Plan War has come. Germany is faced with mortal enemies on two fronts. She must eliminate one threat, or face being crushed between the two. The German strategist von Schlieffen plans one of the great military gambles of all time. His scheme is to concentrate to knock France out of the war before Russia can fully mobilize. The bulk of German forces will move through neutral Belgium. Graf von Schlieffen intends to fall on the flank of the French armies. He believes the French will over commit to regaining their lost provinces of Alsace and Lorraine. The Schlieffen plan runs into complications from the moment it is launched. The Belgians fight back. The British join the fray. The French display surprising flexibility. Can the invading German armies still defeat France? Or will the French, British, and Belgians stop them? This time, it is up to you. May 1915 - Artois The immediate threat to France is over. The Germans have re-deployed substantial forces to the Eastern Front. French and British reinforcements arrive in increasingly telling numbers. The French believe the opportunity has come to expel the invaders. Both sides have used the lull since 1914 to dig in. Trench lines stretch from Switzerland to the English Channel. The Germans may be weaker, but they stand inside the most extensive field fortifications the world has yet seen. February 1916 - Verdun The Germans reduced the Russian threat in 1915. Now the German Field Marshal von Falkenhayn believes he can eliminate France through a battle of attrition. An epic struggle that will sear the bodies and souls of both nations begins. Both sides will feel the effects of losses on a national scale. Yet neither will shrink from the cost of the sacrifice. July 1916 - The Somme The new British Army is ready. With German attention focused on Verdun, the British feel they have a chance to break through. An intense, week long bombardment will pulverize the German lines before the attack begins. The British climb over the top and begin to cross no-man's land. The Germans survived the shelling and doggedly defend their line. Bitter fighting will last for months in the valley of the Somme. April 1917 - Nivelle's Offensive The French are now led by General Nivelle, a hero of Verdun. He plans a two pronged attack against the German salient pointing at Paris. He intends for his "Army of the Rupture" to be through German lines in a day. The problem is the Germans also see the potential of his plan. They retreat to the formidable defenses of the Hindenburg Line. Nivelle plows ahead regardless. The soldiers of the French army are rather unhappy with the result. March 1918 - The Great Offensive The Russians are out of the war. The Germans now concentrate in France with divisions trained in new assault tactics. The Stosstrupen are aimed at the weak point of depleted British lines. The Germans will have to win before tanks and American troops will tip the scales against them. Can the British and French hold out until a counter-offensive is possible? Or will the war drag on into yet another year? CONTENTS: 1680 Die-Cut Counters (6 countersheets) One 34in x 22in Map (5-2) Scenario Rulebook, Charts, and Tables Scale is 20km/hex 4 days per turn Unit Sizes: Division/Brigade (from the publisher's website and user's description)
The Western Front: 1914 to 1918 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Western Front: 1914 to 1918 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Western Front: 1914 to 1918 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Western Front: 1914 to 1918 has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Western Front: 1914 to 1918 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Western Front: 1914 to 1918 are: David Schroeder. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Western Front: 1914 to 1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.