The Western Front: 1914 to 1918
BGG rank
BGG #8,645
BGG rating
8.0

The Western Front: 1914 to 1918

2004

Rules assistance for The Western Front: 1914 to 1918

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 3.4/5

For 2 players

Rules assistant for The Western Front: 1914 to 1918

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Western Front: 1914 to 1918 is a board game released in 2004 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by David Schroeder and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Six Separate Scenarios PLUS Campaign Game PLUS Links to Other Games of the Series. August 1914 - The Schlieffen Plan War has come. Germany is faced with mortal enemies on two fronts. She must eliminate one threat, or face being crushed between the two. The German strategist von Schlieffen plans one of the great military gambles of all time. His scheme is to concentrate to knock France out of the war before Russia can fully mobilize. The bulk of German forces will move through neutral Belgium. Graf von Schlieffen intends to fall on the flank of the French armies. He believes the French will over commit to regaining their lost provinces of Alsace and Lorraine. The Schlieffen plan runs into complications from the moment it is launched. The Belgians fight back. The British join the fray. The French display surprising flexibility. Can the invading German armies still defeat France? Or will the French, British, and Belgians stop them? This time, it is up to you. May 1915 - Artois The immediate threat to France is over. The Germans have re-deployed substantial forces to the Eastern Front. French and British reinforcements arrive in increasingly telling numbers. The French believe the opportunity has come to expel the invaders. Both sides have used the lull since 1914 to dig in. Trench lines stretch from Switzerland to the English Channel. The Germans may be weaker, but they stand inside the most extensive field fortifications the world has yet seen. February 1916 - Verdun The Germans reduced the Russian threat in 1915. Now the German Field Marshal von Falkenhayn believes he can eliminate France through a battle of attrition. An epic struggle that will sear the bodies and souls of both nations begins. Both sides will feel the effects of losses on a national scale. Yet neither will shrink from the cost of the sacrifice. July 1916 - The Somme The new British Army is ready. With German attention focused on Verdun, the British feel they have a chance to break through. An intense, week long bombardment will pulverize the German lines before the attack begins. The British climb over the top and begin to cross no-man's land. The Germans survived the shelling and doggedly defend their line. Bitter fighting will last for months in the valley of the Somme. April 1917 - Nivelle's Offensive The French are now led by General Nivelle, a hero of Verdun. He plans a two pronged attack against the German salient pointing at Paris. He intends for his "Army of the Rupture" to be through German lines in a day. The problem is the Germans also see the potential of his plan. They retreat to the formidable defenses of the Hindenburg Line. Nivelle plows ahead regardless. The soldiers of the French army are rather unhappy with the result. March 1918 - The Great Offensive The Russians are out of the war. The Germans now concentrate in France with divisions trained in new assault tactics. The Stosstrupen are aimed at the weak point of depleted British lines. The Germans will have to win before tanks and American troops will tip the scales against them. Can the British and French hold out until a counter-offensive is possible? Or will the war drag on into yet another year? CONTENTS: 1680 Die-Cut Counters (6 countersheets) One 34in x 22in Map (5-2) Scenario Rulebook, Charts, and Tables Scale is 20km/hex 4 days per turn Unit Sizes: Division/Brigade (from the publisher's website and user's description)

Publishers

  • Decision Games (I)
  • SPW (Schroeder Publishing & Wargames)

Questions and answers

The Western Front: 1914 to 1918 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.