
- BGG rank
- BGG #1,658
- BGG rating
- 7.7
Sherlock Holmes Consulting Detective: Carlton House & Queen's Park
- 1–8 players
- 90 min
- Complexity 2.2/5
- 2017

Rules assistance for The Wilson Wolfe Affair
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Wilson Wolfe Affair is a board game released in 2017 for 1–10 players and ages 13 and up. It was designed by George G Fox and its main mechanics are Storytelling and Cooperative Game.
A cooperative games for one or many players, where you receive a crate full of seemingly innocuous goodies – but – after looking things over, finding hidden clues, and solving puzzles... you unveil a sinister conspiracy that covers the globe. You open the box to find a collection of strange artefacts seemingly from the world of 1930's animation; letters, animation cels, booklets, puzzles, games. With very little instruction included, you will start sorting through the objects and putting things together, and you'll find that below the surface lies a deep and engaging conspiracy. In the game you make progress by: reading letters and diaries piecing stories together making deductions fact checking breaking codes solving puzzles finding messages hidden in plain sight playing games chasing clues online cracking riddles discovering unique interactions between objects and looking at what’s in front of you in a different light The object of the game is to unravel the narrative story, and and find out all you can about the shadowy organisation that lurks behind the scenes of the film industry. The game is completed when all the puzzles are solved and the mystery is revealed. Part puzzle hunt, part at-home-escape-room, part mystery game, it's the most immersive experience you can have on board game night.
The Wilson Wolfe Affair supports 1–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists The Wilson Wolfe Affair for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Wilson Wolfe Affair has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Wilson Wolfe Affair belongs to these categories: Deduction, Murder / Mystery, and Spies / Secret Agents. Its main mechanics are Storytelling and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Wilson Wolfe Affair are: George G Fox. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Wilson Wolfe Affair as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.