
- BGG rank
- BGG #21,661
- BGG rating
- 7.6
Hull Breach!
- 2–8 players
- 60 min
- Complexity 2.7/5
- 2011

Rules assistance for The World Council: Cold War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The World Council: Cold War is an expansion for The World Council released in 2017 for 3–6 players, 15–45 minutes per game, and ages 13 and up. It was designed by Lokson Ken Leung and its main mechanics are Variable Player Powers, Hand Management, and Trading.
The Cold War expansion includes a new gaming mode. Councilors will split into two teams. While following your leader to fulfill the teams' achievement, your opponents will also try to stop you. Everyone in this game are able to change they faction when they pay the cost, which will make the game more unpredictable!
The World Council: Cold War supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The World Council: Cold War is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The World Council: Cold War for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The World Council: Cold War belongs to these categories: Card Game, Economic, and Wargame. Its main mechanics are Variable Player Powers, Hand Management, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The World Council: Cold War are: Lokson Ken Leung. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The World Council: Cold War as an expansion for The World Council. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The World Council to use it. Check that your edition of The World Council is compatible, as some expansions were revised between editions.