
- BGG rank
- BGG #22,239
- BGG rating
- 6.1
Kings of Artifice
- 2–4 players
- 60 min
- Complexity 2.8/5
- 2013

Rules assistance for The World Needs a Jetpack Unicorn
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The World Needs a Jetpack Unicorn is a board game released in 2013 for 3–100 players, 15 minutes per game, and ages 12 and up. It was designed by Redd Cohen, Kristina Horner, and Joe Homes and its main mechanics are Storytelling.
From the Kickstarter project page: The World Needs a Jetpack Unicorn is an absurdly entertaining party game in which you demonstrate to your friends, family, or random people in line at conventions that you’re awesome. Each player is given the task of convincing someone else that certain crazy subjects – such as glitter monsters or magnetic hands - are better, worse, or just plain weirder than others. If you can successfully do this and earn the most points, you win and get to demand that all of your friends do everything you say for the next 24 hours… Ok, that’s not really true. Turns out we can’t force mind control on your opponents, but at least you win the game! Each game is different, because the players get to change the story every time they play depending on which transmog words are paired with each question. Jetpack Unicorn is easy enough for true beginners to pick up, but it’ll keep even the most advanced storytellers entertained for hours on end! 265 cards.
The World Needs a Jetpack Unicorn supports 3–100 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The World Needs a Jetpack Unicorn is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The World Needs a Jetpack Unicorn for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The World Needs a Jetpack Unicorn has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The World Needs a Jetpack Unicorn belongs to these categories: Card Game, Humor, and Party Game. Its main mechanics are Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The World Needs a Jetpack Unicorn are: Redd Cohen, Kristina Horner, and Joe Homes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The World Needs a Jetpack Unicorn as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.