
- BGG rank
- BGG #2,753
- BGG rating
- 6.5
Good Cop Bad Cop
- 4–8 players
- 10–20 min
- Complexity 1.3/5
- 2014

Rules assistance for The Zorro Dice Game: Stunts and Allies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Zorro Dice Game: Stunts and Allies is an expansion for The Zorro Dice Game released in 2022 for 2–6 players, 15–30 minutes per game, and ages 13 and up. It was designed by Brian Henk and Clayton Skancke and its main mechanics are Variable Player Powers and Dice Rolling.
This expansion to The Zorro Dice Game gives each player an Ally, who will level up throughout the game, providing your hero with special abilities and a subtle catch-up mechanic. If your Ally reaches its max level, you will unlock your own, personal Ally Die as well. But each Ally has a weakness that you have to mitigate as you fight Scoundrels and Villains, which increases the difficulty of the game overall. Stunt Tokens were added as well, which offer additional opportunities for mid-turn tactics, like switching Heroic Feats or re-rolling dice. Lastly, it will add more Equipment, Scoundrels, and Villains to the base game as well for additional replayability and more combos to try in your overall strategy.
The Zorro Dice Game: Stunts and Allies supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Zorro Dice Game: Stunts and Allies is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Zorro Dice Game: Stunts and Allies for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Zorro Dice Game: Stunts and Allies belongs to these categories: Expansion for Base-game. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Zorro Dice Game: Stunts and Allies are: Brian Henk and Clayton Skancke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Zorro Dice Game: Stunts and Allies as an expansion for The Zorro Dice Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Zorro Dice Game to use it. Check that your edition of The Zorro Dice Game is compatible, as some expansions were revised between editions.