
- BGG rank
- BGG #6,459
- BGG rating
- 7.8
Dark Blood
- 1–4 players
- 60–120 min
- Complexity 3.3/5
- 2025

2018
Rules assistance for Theosis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Theosis is a board game released in 2018 for 1–6 players, 60–120 minutes per game, and ages 14 and up. It was designed by Aiollus and its main mechanics are Variable Player Powers, Take That, and Player Elimination.
“There was turmoil in the heavens. For reasons unknown to mortals, at some point even gods must die. After one such death, there was an open seat at the table of creation. A God was needed. The demigods that want to compete for the seat must select mortal Heroes and summon them to Hierapolis. The Heroes will perform quests, spending six days and six nights preparing themselves before entering the Arena to fight to the death. The demigod whose champion is left standing will be elevated to Godhood.” In Theosis, you take the role of a demigod who looks to claim the right to stand among the Gods as an equal. You first select your Heroes. They will complete quests for you, strengthening you with Powers. They will earn gold, buy Weapons and Armor, gain Artifacts, and visit interesting locations in the ancient city of Hierapolis. They have only six turns of preparation before entering the Arena and engaging in nine rounds of combat. At the end of nine turns there will be only one standing at the center of the Arena claiming victory and elevating his or her patron to Godhood. —description from the publisher
Theosis supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Theosis is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Theosis for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Theosis has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Theosis belongs to these categories: Fantasy and Miniatures. Its main mechanics are Variable Player Powers, Take That, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Theosis are: Aiollus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Theosis as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.