
- BGG rank
- BGG #1,038
- BGG rating
- 7.1
Cry Havoc
- 2–4 players
- 60–120 min
- Complexity 3.3/5
- 2016

Rules assistance for Theseus: The Dark Orbit – Hunters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Theseus: The Dark Orbit – Hunters is an expansion for Theseus: The Dark Orbit released in 2015 for 2–4 players, 45–90 minutes per game, and ages 8 and up. It was designed by Michał Oracz and Andrzej Sosnowski and its main mechanics are Variable Player Powers, Point to Point Movement, and Team-Based Game.
Description from the publisher: Theseus: The Dark Orbit – Hunters, the second faction expansion for Theseus, contains a faction that employs trickery and subterfuge to their advantage. Hiding in the shadows, the Hunters can steal bonus cards and upgrade tokens, use enemy cards through hacking, and remotely trigger their own action cards. The Hunters also have the unique ability of leaving Theseus by hiding in their capsule just outside the space station.
Theseus: The Dark Orbit – Hunters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Theseus: The Dark Orbit – Hunters is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Theseus: The Dark Orbit – Hunters for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Theseus: The Dark Orbit – Hunters has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Theseus: The Dark Orbit – Hunters belongs to these categories: Fighting, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Point to Point Movement, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Theseus: The Dark Orbit – Hunters are: Michał Oracz and Andrzej Sosnowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Theseus: The Dark Orbit – Hunters as an expansion for Theseus: The Dark Orbit. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Theseus: The Dark Orbit to use it. Check that your edition of Theseus: The Dark Orbit is compatible, as some expansions were revised between editions.