
- BGG rank
- BGG #15,600
- BGG rating
- 7.0
Evil Dead 2: 1% – A Groovy Game of Strategic Chance
- 2–6 players
- 1–30 min
- Complexity 1.0/5
- 2024

2023
Rules assistance for They Live: The Card Game – Save The City/Enslave The City
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
They Live: The Card Game – Save The City/Enslave The City is a board game released in 2023 for 3–6 players, 30–60 minutes per game, and ages 16 and up. It was designed by Luke Melia and its main mechanics are Team-Based Game, Card Play Conflict Resolution, and Semi-Cooperative Game.
THEY LOOK LIKE US. THEY SOUND LIKE US. BUT THEY ARE NOT HUMAN! They Live: The Card Game – Save The City/Enslave The City is an asymmetrical multiplayer card focused on strategy, teamwork, and deceit. Working collectively is the only way to survive, but not everyone is playing for the same team. Hidden among the group are secret Invaders determined to capture the city. The humans outnumber them, but the Invaders have the advantage of knowing what the teams are. You will start losing health shortly after the game begins, there is no avoiding it. you must act fast! Each turn begins with new resources being drawn to the middle of the table. These include weapons, ammunition, city parts and more. Players take turns to take and equip any cards they need. As Invaders, your goal is to enslave the city. You must stay hidden, act human, and try to collect the city cards to capture different areas of the city. The more you hold, the closer you are to winning. As Humans, your goal is to work out who among the team is an Invader. You need to take them down before it’s too late! -description from developer
They Live: The Card Game – Save The City/Enslave The City supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for They Live: The Card Game – Save The City/Enslave The City is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists They Live: The Card Game – Save The City/Enslave The City for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
They Live: The Card Game – Save The City/Enslave The City has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
They Live: The Card Game – Save The City/Enslave The City belongs to these categories: Card Game, Movies / TV / Radio theme, and Bluffing. Its main mechanics are Team-Based Game, Card Play Conflict Resolution, and Semi-Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of They Live: The Card Game – Save The City/Enslave The City are: Luke Melia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists They Live: The Card Game – Save The City/Enslave The City as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.