
- BGG rank
- BGG #455
- BGG rating
- 7.2
San Juan
- 2–4 players
- 45–60 min
- Complexity 2.3/5
- 2004

Rules assistance for Thurn and Taxis: All Roads Lead to Rome
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Thurn and Taxis: All Roads Lead to Rome is an expansion for Thurn and Taxis released in 2008 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Andreas Seyfarth and Karen Seyfarth and its main mechanics are Hand Management, Set Collection, and Network and Route Building.
Second expansion for Thurn and Taxis - actually, 2 expansions in one. "All roads lead to Rome" 1st expansion, "Audience": The players (clerics) try to arrive at the right time to be received in audience by the pope. 2nd expansion, "Offices of Honor": The postal staff still helps you - but now you can draw additional city cards, get victory points or even set a new house. Expands: Thurn and Taxis Contents: 1 game board with various roads to Rome 5 carriages in the colors of the countries (beige – Baiern; orange – Böhmen/Salzburg; etc.) 26 office tiles 20 audience tiles with 5 different clerymen in the four player colors 4 summary tiles 12 victory point chips
Thurn and Taxis: All Roads Lead to Rome supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thurn and Taxis: All Roads Lead to Rome is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thurn and Taxis: All Roads Lead to Rome for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thurn and Taxis: All Roads Lead to Rome has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thurn and Taxis: All Roads Lead to Rome belongs to these categories: Religious, Transportation, and Expansion for Base-game. Its main mechanics are Hand Management, Set Collection, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thurn and Taxis: All Roads Lead to Rome are: Andreas Seyfarth and Karen Seyfarth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thurn and Taxis: All Roads Lead to Rome as an expansion for Thurn and Taxis. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Thurn and Taxis to use it. Check that your edition of Thurn and Taxis is compatible, as some expansions were revised between editions.