
- BGG rank
- BGG #455
- BGG rating
- 7.2
San Juan
- 2–4 players
- 45–60 min
- Complexity 2.3/5
- 2004

Rules assistance for Thurn and Taxis: Power and Glory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Thurn and Taxis: Power and Glory is an expansion for Thurn and Taxis released in 2007 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Andreas Seyfarth and Karen Seyfarth and its main mechanics are Hand Management, Set Collection, and Network and Route Building.
From http://riograndegames.com/games.html?id=189 The postal carriages continue to roll. Now that players have learned to master the postal routes in the south, they naturally turn their eyes toward the north, looking for more routes to establish to add to their ever-growing postal networks. The new routes run between Holland and Sachsen - between Preußen and the free cities. The players build new postal stations in order to provide fast service for important letters to the many new customers in the north. Hard-working postal carriers add horses to their carriages to enable them to travel farther and more safely, which will help the separated Preußen provinces to achieve power and glory. With this expansion, we offer new ways for players to enjoy Thurn and Taxis. The new board opens up new areas for postal routes. To support the new board, we include new bonus tiles and new city cards (with horses on their backs to support the new rules). We hope players will enjoy these changes and the strategic opportunities they offer.
Thurn and Taxis: Power and Glory supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Thurn and Taxis: Power and Glory is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Thurn and Taxis: Power and Glory for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Thurn and Taxis: Power and Glory has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Thurn and Taxis: Power and Glory belongs to these categories: Transportation, Expansion for Base-game, and Post-Napoleonic. Its main mechanics are Hand Management, Set Collection, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Thurn and Taxis: Power and Glory are: Andreas Seyfarth and Karen Seyfarth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Thurn and Taxis: Power and Glory as an expansion for Thurn and Taxis. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Thurn and Taxis to use it. Check that your edition of Thurn and Taxis is compatible, as some expansions were revised between editions.