Tide of Fortune
BGG rank
BGG #23,377
BGG rating
6.2

Tide of Fortune

1993

Rules assistance for Tide of Fortune

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 360 min
  • 12+
  • Complexity 3.1/5

Rules assistant for Tide of Fortune

What would you like to know?

Answers come from the official rulebook, with the page to check.

Tide of Fortune is a board game released in 1993 for 1–2 players, 360 minutes per game, and ages 12 and up. It was designed by John Schettler and its main mechanics are Hexagon Grid.

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About the game

This is an evolution of the Westwar series first introduced by Vanguard Games with Pas de Calais. Other games using a similar system are To the Far Shore and the Italian Campaign series (Sicily, Salerno, Anzio and Med War). Tide of Fortune features the September-October Allied campaign in northern Belgium and in the Low countries, culminating with the Arnhem operation. Scale is 1-2 days/turn (variable because of the Impulse system), 3 km/hex. Units are regiments/brigades. The game has 2 22"x34" maps, 300 counters. The heart of the system is the Operations phase where players alternate activating formations (divisions) which execute Orders (Assault, Advance, Maneuver etc.). Players bid for Initiative and there are possibilities for the Reaction player to foil the initiative player's moves by having units react and do spoiling attacks. Losses can be applied to the HQ of a formation, not only directly to units. Low counter density, high maneuver. Medium-high complexity.

Mechanics

Publishers

  • 3W (World Wide Wargames)

Questions and answers

Tide of Fortune supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.