
- BGG rating
- 7.8
By Dagger or Talon: A Tomorrow's War Supplement
- 2–4 players
- 240 min
- 2013

2011
Rules assistance for Tomorrow's War (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tomorrow's War (Second Edition) is a board game released in 2011 for 2–4 players and 90–180 minutes per game. It was designed by Shawn Carpenter and Robby Carpenter and its main mechanics are Dice Rolling and Variable Phase Order.
This entirely new shiny edition of Tomorrow's War is now a game on its own, and is no more considered an expansion of the Force on Force basic rules. It is also the first one to be actually printed, A previous sort of "beta" edition was just sold as a .pdf and as an expansion for the Force on Force basic game. Extended playtesting and feedback has permitted the developing of a stand-alone game. From the Introduction in the book: Tomorrow’s War is a science fiction military miniature wargame with emphasis on "hard" science fiction rather than "Space Opera" or "Science Fantasy." This rule book contains background material for gaming in Ambush Alley's campaign setting, but the rules themselves are not background dependent. You can use them to game gritty science fiction engagements against whatever narrative backdrop you choose. Tomorrow’s War can be played with figures of any scale.
Tomorrow's War (Second Edition) supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tomorrow's War (Second Edition) is 90–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Tomorrow's War (Second Edition) has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tomorrow's War (Second Edition) belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tomorrow's War (Second Edition) are: Shawn Carpenter and Robby Carpenter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tomorrow's War (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.