Top Hats And Treachery
BGG rank
BGG #19,891
BGG rating
6.5

Top Hats And Treachery

2017

Rules assistance for Top Hats And Treachery

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 15–45 min
  • 14+
  • Complexity 1.3/5

Rules assistant for Top Hats And Treachery

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Answers come from the official rulebook, with the page to check.

Top Hats And Treachery is a board game released in 2017 for 2–6 players, 15–45 minutes per game, and ages 14 and up. It was designed by Andrew Prowse and its main mechanics are Hand Management, Take That, and Dice Rolling.

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About the game

From the publisher: Top Hats And Treachery (T.H.A.T. for short) is a tongue-in-cheek Victorian game of social climbing, wicked misadventure and ridiculously-fun story-telling! Created by Andrew Prowse and presented from Rogue Artist Creations Ltd. YOU control a fashionable piece of real estate in Old London Town. Your goal is to rent rooms to the BEST clientele with the FINEST reputations. Each turn, you play Rumours cards to enhance your own Guests' reputations, while whispering scandalous stories about rival hotels' Guests to ruin their repuatations and ensure that your Hotel comes out on top! Players start the game with an Upper Class, Middle Class and Lower Class character. Over the game, they play Event Cards to raise and lower the target characters' Reputations. Play positive cards on your own characters and negative ones on your rivals. Play Grim Reaper cards to kill off characters; whereupon they are replaced with new ones, but the players can sacrifice cards to gain a chance of getting a higher-class replacement. At the end of a (short/long) game, total all the points and modifiers: the player with the highest total has earned Queen Victoria's favour as the finest Hotel in the land and wins! Huzzah!

Designers

Publishers

  • Rogue Artist Creations Ltd.

Questions and answers

Top Hats And Treachery supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.