
- BGG rank
- BGG #2,874
- BGG rating
- 6.4
Werewolf
- 8–24 players
- 60 min
- Complexity 1.4/5
- 1986

2026
Rules assistance for Totally Human
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Totally Human is a board game released in 2026 for 3–8 players, 15 minutes per game, and ages 8 and up. It was designed by Kasper Lapp and its main mechanics are Negotiation, Hidden Roles, and Voting.
The alien invasion has begun, and humans are in a rush to escape Earth before it’s too late! The only problem is that aliens are disguised as humans! Our only hope is to weed out the aliens via the power of … multiple choice questions! While the aliens know how to blend in and look like us, they don’t quite understand human culture. These questions are carefully crafted to help expose the space invaders. All you have to do is answer like any normal human would. It’s that easy! It’s only the fate of humanity at stake … Don’t sweat it! In Totally Human, players are given hidden identities (human or alien) and must answer three multiple-choice questions as "human-like" as possible, but aliens don't understand human culture completely and face restrictions on how they can respond. The humans’ goal is to escape on the biggest alien-free rocket to form a new colony out in the stars. The aliens’ goal is to blend in and sneak onto any rocket with humans for a tasty, post-invasion snack. Both aliens and humans can achieve their goals on different rockets, but it's also possible that nobody wins. Be careful who you trust! —description from the publisher
Totally Human supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Totally Human is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Totally Human for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Totally Human has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Totally Human belongs to these categories: Party Game, Bluffing, and Negotiation. Its main mechanics are Negotiation, Hidden Roles, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Totally Human are: Kasper Lapp. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Totally Human as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.