
Tower: Market Inventory Randomizers
- 1–4 players
- 60 min
- 2014

2014
Rules assistance for Tower
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Tower is a board game released in 2014 for 1–4 players, 60 minutes per game, and ages 12 and up. It was designed by Ben Haskett and its main mechanics are Set Collection and Worker Placement.
Tower is a set collection game for 2-4 players who want to race to beat their opponents to stores and buy the resources they need before the stores are out of stock. Resources are purchased with jewels, which players draw from the black bag at the start of their turns. The players then use their purchased resources to construct segments of the tower. The first player to construct all three of his tower segments wins! A big theme of Tower is scarcity of resources, with only 18 resources in a four-player game. It's likely that in any given play session there will be enough resources for only one player, forcing everyone to play dirty in order to come out on top. The black market provides a source for players to hire thugs to carry out some pretty shady actions. These range from intimidation, to stealing resources from other players, and robbing Salil, the tax collector. It's a dirty job, but it's necessary in order to succeed in Tower.
Tower supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tower is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tower for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tower has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tower belongs to these categories: Economic, Print & Play, and Arabian. Its main mechanics are Set Collection and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tower are: Ben Haskett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tower as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.