
- BGG rank
- BGG #5,578
- BGG rating
- 6.8
Locomotive Werks
- 3–5 players
- 120 min
- Complexity 2.9/5
- 2002

1996
Rules assistance for Transsib
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Transsib is a board game released in 1996 for 3–5 players and 90 minutes per game. It was designed by Dieter Danziger and its main mechanics are Income, Tile Placement, and Commodity Speculation.
Transsib (later Published by Winsome) is a game about mafia gangs selling goods during a journey on the Transsiberian Railway. The board depicts the Transsiberian Railway and a few of the stations along it - starting at Irkusk and ending in Moscow. There is also a picture of 6 green passenger cars and one restaurant car, and finally there is a table which lists all the goods and the value of each at each of the different stations. Your goal is to sell your goods for the highest profit you can while keeping your mobsters alive and thwarting your opponents from selling their goods. At the beginning of the game each player gets 12 goods cards which must be placed in that player's compartments in the railway train. During the game if you sell a good of that type you remove the corresponding good card from one of your compartments. The game is divided into moving rounds (2 in between each station) and selling rounds (when the train is at a station). During a moving round a player can move one of his mobsters, steal an item from another player, seek protection money from another player which may lead to a duel, or attack another player's mobster (the loser in a duel or attack is removed from the train). During a selling round, a player may sell items from a train car that contains one of his mobsters. Sold good cards are removed from the game and protection money is paid if owed. The game ends when the train reaches Moscow and the final selling round is done. The player with the most money wins the game.
Transsib supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Transsib is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Transsib has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Transsib belongs to these categories: Economic, Abstract Strategy, and Trains. Its main mechanics are Income, Tile Placement, and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Transsib are: Dieter Danziger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Transsib as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.