
- BGG rank
- BGG #29,033
- BGG rating
- 4.8
Finish Line
- 2–4 players
- 30 min
- Complexity 2.0/5
- 2022

1982
Rules assistance for Travspelet med V65
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Travspelet med V65 is a board game released in 1982 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Dan Glimne and its main mechanics are Auction / Bidding, Roll / Spin and Move, and Dice Rolling.
This harness racing game is one of a number of Alga games that deals with horses and horse racing. See also Jägersro and Månvalla med V5. A full game consists of six starts divided into three phases (2 starts each). Before each phase, horses are auctioned off to the players; each player gets 2, 4 or 6 horses depending on the number of players. After each phase, players can keep only one horse from the preceding phases, the rest are auctioned off again. Auction is followed by training which is played on a short "training track" on the game board; here the horses can get better - each horse has a value from -5 to +5 which will help/hinder in the roll-and-move race - and the players may also get cards for later use during the actual race. Results of the training define starting positions for the race and also give some clue as to each horse's capabilities, so now it's time for betting. A player can bet on up to 2-3 horses, depending on the number of players; betting is secret, and a player can freely bet on any horses, including their opponents'. The actual race is conducted as roll-and-move using 2 dice. A special die is used for moving the horses, adding or subtracting their individual modifiers, and a regular d6 is used to determine if a player must pick a race card (on 1 or 6). These affect the race directly and often quite drastically; some may be saved for later use. After the race the winning horse gets it's modifier increased by one step, all bets are revealed, money paid out from the bank and preparations made for the next race. Horses that competed in a race may not compete in the immediate next one - this is why the players have several. After the 2nd and 4th races, the auction phase is repeated. At the end of the game, a bonus is paid to players who managed to bet on the winning horse in 5 or 6 races, any bank loans are paid back, and winner is the player with most money. Approximate play sequence: 1) Auction - buy a number of horses 2) Train them for the race 3) Select horses for race 1 4) Betting phase 5) Run short race 6) Pay winner, both race and betting money. 7) Repeat 3-6, but with long race 8) repeat 1-6 twice 9) Pay bonus to anyone who has picked the winner in at least 5 of the 6 races.
Travspelet med V65 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Travspelet med V65 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Travspelet med V65 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Travspelet med V65 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Travspelet med V65 belongs to these categories: Animals, Dice, and Racing. Its main mechanics are Auction / Bidding, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Travspelet med V65 are: Dan Glimne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Travspelet med V65 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.