Trench Raid: Solitaire Patrol Command on the WW1 Western Front
BGG rank
BGG #10,746
BGG rating
8.1

Trench Raid: Solitaire Patrol Command on the WW1 Western Front

2025

Rules assistance for Trench Raid: Solitaire Patrol Command on the WW1 Western Front

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 60–300 min
  • 14+
  • Complexity 2.0/5

For 1 player

Rules assistant for Trench Raid: Solitaire Patrol Command on the WW1 Western Front

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Answers come from the official rulebook, with the page to check.

Trench Raid: Solitaire Patrol Command on the WW1 Western Front is a board game released in 2025 for 1 player, 60–300 minutes per game, and ages 14 and up. It was designed by Lisa Smedman and its main mechanics are Dice Rolling, Hexagon Grid, and Solo / Solitaire Game.

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About the game

Trench Raid is a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man’s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same. The game also includes rules for campaign play — whether their raid was successful or not, the soldiers who make it back to their trench lines relatively unscathed will steadily get better at raiding, learning through experience how to survive. “The generals would want to know which German units were in the line opposite you. And so they’d send up the order for us to raid. ‘Go get prisoners,’ they’d say. We knew it was a waste of time, and we hated it, but we did it. The idea was to crawl through the wire and jump into the enemy trench. We had to be quiet, so we fought with our bayonets, or with a studded club or the butt of our rifle. If we weren’t quick, the enemy would shout, and then the fun would start. Our bomber would throw a Mills bomb into the next bay, and after it went off the rifleman would dash forward and dispose of anyone who was left.” -British officer Murray Rymer-Jones Complexity: Low Playing time: 1 Hour Per Raid Solitaire Suitability: Very High (Designed For Solitaire) Players: 1 Map Scale: 1 Hex = Several Yards Time Scale: 1 Game = 1 Raid Unit Scale: Individuals —description from the publisher

Questions and answers

Trench Raid: Solitaire Patrol Command on the WW1 Western Front supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.