
- BGG rating
- 7.0
Triplock: The Estates Solo Pack
- 1–2 players
- 15–30 min
- Complexity 2.0/5
- 2017

2017
Rules assistance for Triplock
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Triplock is a board game released in 2017 for 1–2 players, 15–30 minutes per game, and ages 12 and up. It was designed by Adam Carlson and Josh J. Carlson and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
Description from the publisher: The lock. A simple mechanism meant to protect whatever is on the other side, a means to keep out undesirables, and a symbol for all that is off-limits for the downtrodden and oppressed of New London. It’s no wonder, then, that the citizens of this corrupt and diseased city spend their days learning to open locks by any means necessary. Four residents of New London have caught the attention of a mysterious figure interested in their unique lock-picking talents. An unusual summons has been issued to each by way of a strange lock box with no more than a time and location inscribed on the bottom. For these four, it’s clear a larger game is afoot. Welcome to Triplock, a simple, yet not-so-simple abstract challenge of skill and memory from Chip Theory Games. Choose to play solo as you work with the stranger to delve deeper into the unknown secrets of the Royal Company, or hone your skills even further against another master lock breaker while you wait for the right moment to act. Either way, you’ll be wracking your brain to solve locks amidst a corrupt world full of intrigue and mystery. A game Triplock can be played in 15 minutes or less. Choose your characters, set up your Lock, and draw a diagram. Diagrams give you insight into the Lock’s composition and each one you complete brings you closer to solving the lock. Using two Action dice and your Character’s unique lockpicking Skill, you must discover the mechanisms hidden behind failsafes, working to align them to match your chosen diagram orientation. Simple enough, if it weren’t for your opponent's traps and countermeasures! Solo play is no less riveting as you select your team and follow the stranger into the bowels of the Station, protected and patrolled by Royal Company. Each character is compelled by their own motivations and unique talents, but their fates are intertwined by criss-crossing paths and the mysterious figure’s proposal.
Triplock supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Triplock is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Triplock for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Triplock has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Triplock belongs to these categories: Deduction, Memory, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Triplock are: Adam Carlson and Josh J. Carlson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Triplock as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.