
- BGG rank
- BGG #2,385
- BGG rating
- 7.5
Dodos Riding Dinos
- 1–8 players
- 20 min
- Complexity 1.6/5
- 2021

Rules assistance for Turbo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Turbo is a board game released in 1983 for 2–4 players, 30 minutes per game, and ages 7 and up. Its main mechanics are Roll / Spin and Move.
Milton Bradley released a string of games in the early 1980's that were themed on a popular video arcade game of the time. This is one of them, based on Sega's Turbo. Players spin the spinner and move their cars along the track. Non-player cars on track spaces block movement, so players can set up blockades in places to keep from being passed. First one across the finish line wins. There are two versions of the game. Blocking cars are gray plastic which may be positioned on the board Blocking cars are printed in specific spaces on the board
Turbo supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Turbo is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Turbo for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Turbo has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Turbo belongs to these categories: Children's Game, Video Game Theme, and Racing. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Turbo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.