Twilight Imperium: Second Edition – Hope's End
BGG rating
7.3

Expansion for Twilight Imperium: Second Edition

Twilight Imperium: Second Edition – Hope's End

2001

Rules assistance for Twilight Imperium: Second Edition – Hope's End

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 240 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Twilight Imperium: Second Edition – Hope's End

What would you like to know?

Answers come from the official rulebook, with the page to check.

Twilight Imperium: Second Edition – Hope's End is an expansion for Twilight Imperium: Second Edition released in 2001 for 2–6 players, 240 minutes per game, and ages 12 and up. It was designed by Christian T. Petersen and its main mechanics are Variable Player Powers, Trading, and Dice Rolling.

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About the game

The only expansion for Twilight Imperium: Second Edition introduces two new races—the Yssaril Tribes and the Mentak Coalition—and adds shock troops and race leaders, new Political and Action Cards, Deed Cards for tracking income and influence, and new map board tiles including a nebula and a "gravity rift". Shock troops are elite ground forces, and some specifics are tied into Hope's End, a new planet in the map tiles. Each race has three "race leaders" which are of 5 different types; each adds different abilities to troops, planets, or systems. The "gravity rift" map tile will send ships that enter it in a random direction when they exit. Part of the Twilight Imperium Series. Expands: Twilight Imperium: Second Edition

Questions and answers

Twilight Imperium: Second Edition – Hope's End supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.