Twilight's Last Gleaming
BGG rank
BGG #24,206
BGG rating
5.9

Twilight's Last Gleaming

1997

Rules assistance for Twilight's Last Gleaming

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • Complexity 2.3/5

For 2 players

Rules assistant for Twilight's Last Gleaming

What would you like to know?

Answers come from the official rulebook, with the page to check.

Twilight's Last Gleaming is a board game released in 1997 for 2 players and 60–120 minutes per game. It was designed by Charles L. Diamond and its main mechanics are Hexagon Grid.

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About the game

Twilight's Last Gleaming: Battles of the War of 1812, is a collection of three separate battles from the War of 1812 (Bladensburg, North Point and New Orleans), when the British attempted to win the war by seizing key American port cities in a series of amphibious campaigns. Originally published by Decision Games (I) in Strategy & Tactics magazine #184. Game Scale: Turn: 15 minutes Hex: 100 yards / 91 meters Units: 50 men per strength point Game Inventory: One 22 x 33" full color mapsheet One dual-side printed countersheet (240 1/2" counters) One 8-page Twilight's Last Gleaming rules booklet Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 1-2 Hours Players will have to provide one 6-sided die

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

Twilight's Last Gleaming supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.