
- BGG rank
- BGG #11,900
- BGG rating
- 6.4
Bull Run: The First Major Battle of the American Civil War
- 2 players
- 240 min
- Complexity 2.8/5
- 1983

1995
Rules assistance for Antietam Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Antietam Campaign is a board game released in 1995 for 1–2 players and ages 12 and up. It was designed by Charles L. Diamond and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
"Antietam Campaign" is a Grand Tactical hex-and-counter wargame for 2 players. With less than six pages of rules, it is very adept in it role as an introduction to gaming the American Civil War. The developer’s notes indicate that it is a modified installment of the Blue & Gray (SPI) system. The games comes with three scenarios, from nine to thirteen turns long. The hex scale is 300 yards. Each strength point represents 250 men. From the back of the box: ANTIETAM CAMPAIGN is the latest in a series of games based on Civil War campaigns. Scenarios cover the battles of Antietam, South Mountain, and Harper’s Ferry. All can be linked to re-create the entire campaign. Each unit and commander which fought or could have fought in the campaign is rated for its movement, combat and leadership capabilities. The Confederates are vastly outnumbered, but boast fine commanders such as Robert E. Lee, Thomas A. "Stonewall" Jackson and James Longstreet. The Union Army is fighting on its own ground and is much more powerful than the Confederate forces, but has difficulty bringing that might to bear. If they can, the war might end sooner. If the Confederates succeed, they might swing Maryland to the Southern side.
Antietam Campaign supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Antietam Campaign for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Antietam Campaign has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Antietam Campaign belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Antietam Campaign are: Charles L. Diamond. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Antietam Campaign as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.