Unicornus Knights
BGG rank
BGG #4,726
BGG rating
6.9

Unicornus Knights

2016

Rules assistance for Unicornus Knights

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–90 min
  • 12+
  • Complexity 3.3/5

For 2 players

Rules assistant for Unicornus Knights

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Answers come from the official rulebook, with the page to check.

Unicornus Knights is a board game released in 2016 for 2–6 players, 60–90 minutes per game, and ages 12 and up. It was designed by Seiji Kanai and Kuro and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

User summary Unicornus Knights is a cooperative board game where the players are generals who must assist the Princess of a Kingdom to reach her capital. Chased away from the capital by a sudden attack from the Empire, the Princess is set on returning, and will stop at nothing. The players must pave way for the princess so that she does not run into enemy hands. The game is played on a modular board, where each board contains an enemy general. When a player closes in upon an enemy general, random "fate" cards are drawn that will represent the connection between the enemy general and the player, adding to the narrative and available tactics.

Categories

Publishers

  • Alderac Entertainment Group
  • Manifest Destiny

Questions and answers

Unicornus Knights supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.