
- BGG rank
- BGG #12,663
- BGG rating
- 6.5
Park Life: People
- 1–4 players
- 30 min
- Complexity 2.0/5
- 2024

2026
Rules assistance for Use Up All Your Sick Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Use Up All Your Sick Days is a board game released in 2026 for 1–6 players, 10–20 minutes per game, and ages 6 and up. It was designed by Dylan Coyle and its main mechanics are Cooperative Game, Solo / Solitaire Game, and Ordering.
Work on a day like today? No way. Time to call in sick. Hopefully no one else had the same idea. It's a hilarious climbing shedding game fun for the whole family! Use Up All Your Sick Days is simple. There is no turn order and you need to play a card with the next day or same worker currently on top of the discard pile. But if go to play at the same time as someone else, you both leave the card and draw a 2 cards as a punishment. (You also can't play after yourself, and you could play a card face down as a doctor's note, making it wild.) Play all your cards to lose a tired worker token and draw back to 7 cards. The first half of the players to get rid of their tired worker tokens win! Solo/co-op rules are for 1-6 players and are much more puzzly! You play HR organizing the worker's schedule. Co-op limits communication, but you you can spend pizza tokens to flag where you want to play later. Solo has cozy mode with no automa and challenging mode with an easy to run automa. —description from the publisher
Use Up All Your Sick Days supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Use Up All Your Sick Days is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Use Up All Your Sick Days for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Use Up All Your Sick Days has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Use Up All Your Sick Days belongs to these categories: Card Game, Animals, and Party Game. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Ordering. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Use Up All Your Sick Days are: Dylan Coyle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Use Up All Your Sick Days as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.