
- BGG rank
- BGG #1,983
- BGG rating
- 8.1
Assassin's Creed: Brotherhood of Venice
- 1–4 players
- 30–90 min
- Complexity 3.1/5
- 2021

Rules assistance for V-Sabotage: Secret Weapons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
V-Sabotage: Secret Weapons is an expansion for V-Sabotage released in 2016 for 1–6 players, 30–180 minutes per game, and ages 13 and up. It was designed by Thibaud de la Touanne and its main mechanics are Modular Board and Cooperative Game.
Formerly titled, "V-Commandos: Secret Weapons", now renamed, "V-Sabotage: Secret Weapons". Isolated in hostile territories, strike at the very heart of enemy facilities and sabotage their most strategic secret projects. Be the stealthiest heroes of World War 2. Appear like shadows behind enemy lines and carry on outstanding operations to undermine the adversary. Make good use of the commandos’ best weapons: stealth, speed of action and self-control. V-Commandos: Secret Weapons is an expansion to the base game which adds the following features. 13 new terrains (using 15 new tiles) and 5 operations involving up to 6 commandos (increases player count) 3 new characters with unique abilities: the Gunner, the Intel Officer and the Butcher. 18 new events to face Remotely destroy your targets using the powerful Panzerfaust and remain stealthy thanks to the smoke grenade Fight elite paratroopers and avoid the Goliath mini tanks.
V-Sabotage: Secret Weapons supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for V-Sabotage: Secret Weapons is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists V-Sabotage: Secret Weapons for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
V-Sabotage: Secret Weapons has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
V-Sabotage: Secret Weapons belongs to these categories: Wargame, World War II, and Spies / Secret Agents. Its main mechanics are Modular Board and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of V-Sabotage: Secret Weapons are: Thibaud de la Touanne. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists V-Sabotage: Secret Weapons as an expansion for V-Sabotage. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need V-Sabotage to use it. Check that your edition of V-Sabotage is compatible, as some expansions were revised between editions.