
- BGG rating
- 9.3
Valor & Victory: Western Front Expansion
- 1–2 players
- 40–120 min
- 2021

2007
Rules assistance for Valor & Victory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Valor & Victory is a board game released in 2007 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Barry W. Doyle and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Valor & Victory is a game of WWII Squad-Level Combat Through the shattered ruins of a quaint European village, to the scorched sands of North Africa, and on the deadly beaches of a mist-shrouded Pacific island, Valor & Victory puts you in command of the troops and machines that fought across the battlefields of World War II. Valor & Victory is a fast playing, easy to learn World War II squad-level game system. V&V gets you into the action quickly, without requiring you to learn a lot of minutiae and unnecessary detail. But don't let that fool you — Valor & Victory is a complete WWII wargaming system, covering infantry and armored combat, artillery and air strikes, snipers, close assaults, armored overruns, fortifications, and much more! Valor & Victory may be easy to learn, but it's challenging and fun. So whether you're looking for an evening of serious wargaming action, or simply a quick battle at lunch, Valor & Victory delivers! New players are advised to download a limited set of files to try 3 scenarios, before deciding to dive deeper into the game. See below in the "Community Wiki" section. Scale Each hex is 80-100 yards
Valor & Victory supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Valor & Victory is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Valor & Victory for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Valor & Victory has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Valor & Victory belongs to these categories: Wargame, Print & Play, and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Valor & Victory are: Barry W. Doyle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Valor & Victory as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.